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Monday, May 31, 2010

[UPDATE]

Spoke with another DM last night and discussed all the things I wanted to incorporate and got a few new ideas.

So some of the better things to come to the campaign are of course the seven deadly sins but also; many other creatures I can add in.

I started all of our characters at level 5 so that we progressed past story lines and could jump straight into game (interesting no?)

So here's a list of the other ideas I had:

Creatures to incorporate:
  • Bug Bears
  • Gelatinous Cubes
  • Goblins
  • Hob Goblins
  • Spectres
  • Ghosts
  • Ghouls
  • Orcs
  • Orges
  • Crazed Villagers
Things I wish to incorporate:
  • The other 6 sins (Vanity, Pride, Lust, Sloth, Wrath, Gluttony)
  • Plans to reorder sins into means that play out from easiest to most difficult.
  • Towns/People/Artifacts which control people/monsters/towns
  • Make Old World available next
  • Make mountable objects/animals available
  • Make rooms which may be illusions
  • Develop a/an overlord/higher-power/deity which must be faced as a final creature.
  • Develop stats for deity.
  • Consider adding deity NPC's or Spiritually aligned/Spiritually created NPC's
  • Add traps less frequently.
  • Create "Edge of the world."
  • Make room a creature and summonable demon.
  • Develop elementals.
Things I SHOULD Do.
  • Read the Dungeon Masters Guide cover to cover.
  • Red the Players Hand Book cover to cover.
  • Red the Monster Manual cover to cover.
- Chris

Wednesday, May 26, 2010

My Group

Let me start this blog by just announcing flat out that I have a spectacular group.

I've got an Astral Dog and a morphing cat. And of course I play a barbarian orc.

We're currently playing a plane shifting campaign that I'm writing myself as I go. It's rather difficult and quite honestly I'm getting a LOT of things wrong, this is to be expected though.

On the up hand these guys are great they're helping me play test this and get it all down pat and maybe work it into a bigger group.

I'm using this blog solely for the purpose of keeping my ideas together; and for quick reference.

For example;

1. Inter universal planetary train crashes in the mid land between two worlds
2. Players are stuck until a solution can be found or waited out.
3. Once solution is found players will progress onto primary objective.